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1. Tomb: Fix the 800s and Dual 650s Repeating Cannon Please - in Ships and Modules [original thread]
Quote: the prob here is Jim and others see a 1200 wreck and go, "Onos my guns sux" when in reality, those hits are few and far between. In any calculation of dot that i have seen people like j0 do, the 1400's always lag behind the tach and...
- by Darth Tom - at 2004.01.18 11:08:00
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2. Tomb: Fix the 800s and Dual 650s Repeating Cannon Please - in Ships and Modules [original thread]
Quote: Now sure, you don't get the bonus to tracking like Megathron. But overall you are in better situation than Dominix pilot or any Caldari trying to use the blasters on their ship. o.O Why? The Megathron gets a boost to the trackin...
- by Darth Tom - at 2004.01.18 10:59:00
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3. Tomb: Fix the 800s and Dual 650s Repeating Cannon Please - in Ships and Modules [original thread]
Quote: Dual 650mm Repeating Artillery I: 58.7 hp (per shot) 13.42 hp (DoT) 800mm Repeating Artillery I: 68.5 hp (per shot) 13.67 hp (DoT) (DoT of unaided 1400's is 10.10 hp) and for comparison: 720mm Howitzer Artillery I: 102.0 hp (...
- by Darth Tom - at 2004.01.15 21:10:00
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4. Race Ships/Fighting Style & General Balance - in Ships and Modules [original thread]
Quote: Your awnser might be awnsered with this Darth Tom: Speed Boost Changes Oooh. I've been laid low with flu - I'm going to have to hop over to Chaos and give that a try. It looks *very* promising. Cheers! TOM
- by Darth Tom - at 2003.12.09 14:07:00
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5. Race Ships/Fighting Style & General Balance - in Ships and Modules [original thread]
Thanks for that, TomB. One question, though, about Minmatar. The frigates largely live up to the "hit and run" ideals of the Minmatar race - however, as the ships get larger, this goes away. The problem with Minnie ships is that they aren't fas...
- by Darth Tom - at 2003.12.05 11:16:00
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6. Frigate tactics questions - in Ships and Modules [original thread]
Rifter with an M-12 with defenders, and 2 250mm Scout artillery, plus skills and speed mods. It will be fast and manouverable enough to dodge the cruise missiles, whilst blatting out Defenders, and dealing some *serious* damage to your opponent. ...
- by Darth Tom - at 2003.11.29 11:09:00
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7. CCP, when are you gonna fix the ECCM bug??? - in Ships and Modules [original thread]
Good call, dalman. This is a pain and essentially makes those mid-slot ECCM toys useless in a battle. Please fix this. Cheers, TOM
- by Darth Tom - at 2003.11.25 10:16:00
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8. Typhoon thoughts? - in Ships and Modules [original thread]
I like my Typhoon. I've migrated up from a Rupture, and my gunnery skills are all level 4 or higher. Lots of other skills (missile related etc) are also pretty high. The Typhoon can be outfitted for most jobs - missile boat, artillery support, dr...
- by Darth Tom - at 2003.11.16 21:32:00
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9. Alternate Loadouts - in Ships and Modules [original thread]
Quote: If it's a Rupture, there's always been a setup I've wanted to try for kicks: 3 425mm Autocannons 3 Upgraded Limos Launchers with Rockets 1 Shield Booster 1 Afterburner 1 Armor Repairer 3 Gyros Seems like it's be fun up close, orbiti...
- by Darth Tom - at 2003.10.17 09:14:00
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10. Raven+siegelauncher+no skills = out of CPU - in Ships and Modules [original thread]
Please, let's keep it civil. Jim, as you're constantly hacking it around in a Raven, I'd be interested in your comments. Apart from the capacity, what is the difference between a Seiege launcher and an H-50 Arbalest? What're the ROF, reload, ...
- by Darth Tom - at 2003.10.05 07:20:00
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11. Suggestions welcome - in Ships and Modules [original thread]
Quote: I just realized TIvian is now an ally. >_> ROFL. One of the funniest things I've heard in a long time. Beware the shifting sands of alliances Cheers, TOM
- by Darth Tom - at 2003.10.02 13:58:00
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12. Best Minmatar Cruiser - in Ships and Modules [original thread]
Think of the Stabber as a larger Rifter. Think of the modules you can fit to take advantage of that. It's a good ship. Rupture is very versatile, but you'll need good all round skills to make the most of it. It can deal some serious damage whate...
- by Darth Tom - at 2003.10.02 13:56:00
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13. Turrets and Launchers should automatically reload. - in Ships and Modules [original thread]
Oh yes please! Even if you want it as a high rank skill or something, make it happen. As Jim pointed out, the delay for the reloading is not the problem - it's faffing around with silly mouse clicks when things are going pear shaped. Cheers, TOM
- by Darth Tom - at 2003.10.02 09:07:00
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14. Battleships this time. - in Ships and Modules [original thread]
I'm biased because I have one, but if you have the skills, go for the Typhoon. It's a very very flexible ship. Projectiles, missiles, and drones. But without the skills you will lose it. There's a lot of stuff you need to train up to make the mo...
- by Darth Tom - at 2003.09.19 12:12:00
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15. Ship Beauty Contest :-P - in Ships and Modules [original thread]
Rifter - Ignore the flames, it's supposed to be on fire. And wobble. Trust me :-) Also the Mammoth is a damn fine looking ship. Cheers, TOM
- by Darth Tom - at 2003.09.16 17:13:00
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16. Why be like everybody else? - in Ships and Modules [original thread]
Quote: Amarr by far have the biggest ships, a maller is about the size of a scorpion. I think they're compensating for something ..... I tend to spend most of my time in my Vigil. It looks a bit like a burning Mecha Minmatar ships ...
- by Darth Tom - at 2003.09.15 09:55:00
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17. Underused Ships - in Ships and Modules [original thread]
Quote: When was the last time you saw a breacher flying around? Um, when I was flying mine earlier today We're not a roleplaying corp, but we do stick almost exclusively to Minmatar ships. It's not just that projectiles are sub-optim...
- by Darth Tom - at 2003.09.12 16:49:00
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18. Mammoth - in Ships and Modules [original thread]
Quote: The Mammoth needs a bit more to validate it's training time. But it makes such an excellent Q ship! 5 mid slots! My word I've had some fun with mine :-) People don't expect to be warp jammed and webified by an Indi. They certa...
- by Darth Tom - at 2003.09.09 22:58:00
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19. Projectile users what kinds of statistics are you seeing can you beat this Projectile users! ? {post stats} - in Ships and Modules [original thread]
Quote: 650MM medium 'scout' artillery I Dmg Mod 9.168429... x Accuracy Falloff 26250 m Tracking Speed / Accuracy 0.00575 Rad/Sec Rate Of Fire 3.431368... Sec Optimal Range 4950 m :) Good God man! Gonna give you a *wide* berth Ch...
- by Darth Tom - at 2003.08.26 12:00:00
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20. minmitar cruisers? - in Ships and Modules [original thread]
I am a Minmatar, and strictly stick to Minmatar ships and projectiles. I'd say the cruisers are good, but as others have said, only if you have the skills. They're *flexible*, and pretty quick. You've got missiles, drone bay space, and if you s...
- by Darth Tom - at 2003.08.22 12:52:00
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